The game works and runs smoothly the art is good but you just die or get softlocked. The checkpoints witch were the only thing that made the game bearable require you to explore in a game that discourages exploration, then I start making some progress and have to restart not from a checkpoint but from the beginning because I softlocked the game that doesn't reset after every death. The deaths just come suddenly without warning in levels that funnel you towards the boulders and kill you constantly. But in the positives the art has a cool style but is a little rushed. And the game has few bugs. 4/10
Art design is solid, but the rest of the game falls a bit flat surrounding one problem. it just isn't fun. There is no interesting movement system that lets you get around, and there isn't any puzzle to solve about where the traps are. It is just digging a staircase until you hit something, then turn around and dig the other way.
I like the character art, and the end screen is pleasant to look at. However, I have some issues:
The gameplay is monotonous, and prone to softlocking. The traps feel entirely unfair. Accidentally bumping into the side of a still rock doesn't feel like a good way to go out :( rip. I would've liked some more checkpoints, too.
I heard that there's a decent amount of story/lore in the game, but I never found any of it.
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The game works and runs smoothly the art is good but you just die or get softlocked. The checkpoints witch were the only thing that made the game bearable require you to explore in a game that discourages exploration, then I start making some progress and have to restart not from a checkpoint but from the beginning because I softlocked the game that doesn't reset after every death. The deaths just come suddenly without warning in levels that funnel you towards the boulders and kill you constantly. But in the positives the art has a cool style but is a little rushed. And the game has few bugs. 4/10
WICH actually, but yeah, I agree.
OMG whoops... typo. WHICH
Art design is solid, but the rest of the game falls a bit flat surrounding one problem. it just isn't fun. There is no interesting movement system that lets you get around, and there isn't any puzzle to solve about where the traps are. It is just digging a staircase until you hit something, then turn around and dig the other way.
Good work, you've got yourself a playable game!
I like the character art, and the end screen is pleasant to look at. However, I have some issues:
The gameplay is monotonous, and prone to softlocking. The traps feel entirely unfair. Accidentally bumping into the side of a still rock doesn't feel like a good way to go out :( rip. I would've liked some more checkpoints, too.
I heard that there's a decent amount of story/lore in the game, but I never found any of it.
Also, make sure to package in shipping mode next time! That will get rid of the debug text in the top left.